Let's Never Settle on What 'Game of the Year' Signifies

The challenge of finding new games continues to be the gaming industry's greatest existential threat. Even in worrisome era of corporate consolidation, growing revenue requirements, labor perils, extensive implementation of AI, platform turmoil, shifting player interests, progress somehow comes back to the dark magic of "achieving recognition."

This explains why my interest has grown in "honors" like never before.

With only some weeks remaining in 2025, we're firmly in GOTY season, a period where the small percentage of gamers not playing the same several F2P action games every week play through their backlogs, debate the craft, and realize that they too can't play all releases. Expect exhaustive best-of lists, and we'll get "you missed!" reactions to these rankings. A player general agreement selected by media, influencers, and followers will be revealed at The Game Awards. (Industry artisans weigh in the following year at the DICE Awards and Game Developers Conference honors.)

All that sanctification is in enjoyment — no such thing as right or wrong answers when it comes to the best titles of 2025 — but the stakes seem higher. Each choice cast for a "game of the year", be it for the major top honor or "Best Puzzle Game" in fan-chosen honors, creates opportunity for significant recognition. A moderate experience that went unnoticed at launch could suddenly find new life by competing with more recognizable (specifically heavily marketed) blockbuster games. When last year's Neva popped up in consideration for an honor, It's certain without doubt that tons of gamers immediately desired to see analysis of Neva.

Historically, recognition systems has established limited space for the breadth of titles launched each year. The challenge to address to consider all feels like a monumental effort; nearly numerous releases launched on PC storefront in 2024, while merely a limited number titles — including recent games and ongoing games to mobile and VR exclusives — were included across The Game Awards nominees. While commercial success, discourse, and platform discoverability determine what people experience every year, there's simply impossible for the scaffolding of accolades to adequately recognize a year's worth of titles. However, there's room for progress, if we can recognize its significance.

The Predictability of Annual Honors

In early December, a long-running ceremony, one of interactive entertainment's most established recognition events, revealed its finalists. Even though the vote for Game of the Year proper takes place in January, it's possible to see where it's going: 2025's nominations created space for rightful contenders — blockbuster games that have earned acclaim for polish and scope, popular smaller titles received with AAA-scale excitement — but in a wide range of award types, exists a noticeable concentration of recurring games. Across the vast sea of art and mechanical design, the "Best Visual Design" creates space for two different exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were designing a next year's Game of the Year ideally," one writer wrote in digital observation continuing to enjoying, "it would be a Sony open world RPG with strategic battle systems, character interactions, and luck-based replayable systems that embraces chance elements and has basic building construction mechanics."

Award selections, across its formal and community versions, has become predictable. Several cycles of nominees and winners has established a template for the sort of refined lengthy title can earn GOTY recognition. Exist experiences that never achieve top honors or even "significant" technical awards like Creative Vision or Story, typically due to innovative design and unusual systems. Most games published in annually are expected to be relegated into specialized awards.

Notable Instances

Imagine: Will Sonic Racing: Crossworlds, a title with a Metacritic score only slightly shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of annual Game of the Year competition? Or maybe a nomination for best soundtrack (since the audio absolutely rips and merits recognition)? Unlikely. Best Racing Game? Sure thing.

How good does Street Fighter 6 have to be to achieve top honor consideration? Can voters look at distinct acting in Baby Steps, The Alters, or The Drifter and see the greatest acting of the year lacking major publisher polish? Can Despelote's brief length have "sufficient" narrative to warrant a (earned) Top Story recognition? (Additionally, should The Game Awards benefit from Excellent Non-Fiction award?)

Similarity in favorites over multiple seasons — among journalists, on the fan level — shows a method more biased toward a particular extended game type, or indies that generated adequate a splash to qualify. Concerning for a field where discovery is paramount.

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Kyle Glenn
Kyle Glenn

A tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.